FAQHow is DRG: Rogue Core different from Deep Rock Galactic?The main difference is the roguelite game structure. In short, this means that you start each mission with only the most basic equipment, and you collect random upgrades, gear and abilities as you go. This makes for lots of variety in your build, and the potential for extremely powerful upgrades and synergies.
On top of that, the core gameplay has three main differences:
– It’s faster-paced. You’re under more pressure, and time is a resource you need to manage. Each level is on a mission timer, and you may not be able to complete every single side objective before your time runs out and you reach critical threat level.
– It’s harder and more intense. The baseline difficulty is more challenging. We’d say the game probably starts close to the ‘Hazard 3’ experience from Deep Rock Galactic, and it scales up from there.
– There’s more focus on combat. In Rogue Core, the cave generation is more linear. Where DRG had more focus on traversal and terrain modification, Rogue Core introduces fighting in and around industrial structures in the caves.
Is this game a Roguelike or Roguelite?While ‘Roguelike’ is often used broadly for all kinds of games that have “runs”, “builds” and random upgrades, we deliberately use the term Roguelite to indicate that there will be a meta gameplay aspect, with permanent character progression that carries over between missions. Having said that, most people seem to use these terms interchangeably.
What playable classes are there in Rogue Core?In Rogue Core, you step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In early access launch, it features five playable Reclaimers:
– GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
– FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
– RETCON: The fighting hologram. Capable of ‘warping’ back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time
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